Greetings, traveler. Your life path has, if only for a moment, deposited you at the online gallery of Jon Wofford. My latest gallery addition can be seen above. Below are recent news pertaining to equally recent projects! If you don't care about that, then please, sample my art, and check out my portfolio! I'm so excited!

Night at the Museum : Battle of the Smithsonian Released!

07 May 2009

Night at the Museum : Battle of the Smithsonian for Nintendo DS has been released! I provided my friends at Fizz Factor with additional art for the game, creating a snazzy credits sequence involving some fun lighting effects that can be interactively manipulated while you watch the names go by. Good times.

 

Ravel Released!

24 April 2009

Ravel is a word/puzzle game for iPhone and iPod Touch. It tests your knowledge and logic by challenging you to unravel several hundred phrases. It's a bit like Hangman, but less about guessing and more about logical deduction. When you select an empty square, Ravel will let you know what other squares are supposed to be the same letter as that one. By shuffling letters around, you inch closer to unlocking the phrase. By buying hints, you can also find out where a certain letter goes, or what letter goes into a particular tile, or if any of your guesses so far are correct.

Ravel was made by myself, Matt Gambrell, and Noel Gabriel -- the same team as wordee. Check it out!

 

"wordee" Released!

03 April 2009

wordee is a rad word game for iPhone and iPod Touch. It contains 70 hand-made word puzzles, which are basically scrambled crosswords. Your task is to not only deduce which letters go where, but also to finesse them into position by sliding rows and columns of tiles. wordee was made by myself, Matt Gambrell, and Noel Gabriel, and currently resides in the wonderfully crowded iTunes App Store! Check it out!!!
 

The Tale of Despereaux Released!

21 January 2009

The The Tale of Despereaux for Nintendo DS is on sale now wherever the finest DS games are sold! I worked with Fizz Factor / Amaze Entertainment, and personally created (almost) all of the 2D and user interface art for the game, as well as some automation tools that helped push the art to a higher level of quality than what was otherwise feasible.

Despereaux DS was a lot of fun to work on and rewarding in its own right, but what is extra awesome is that the game has been getting very favorable reviews (especially for a movie-license game) so far. IGN (who get extra points in my book for commenting on the menu art) gave it the highest rating they've ever given a Fizz Factor DS game. Metacritic (which aggregates all game reviewer scores) currently has it as the second-highest rated movie game ever made for the DS!

 

Crunch Time Wins "Best Graphics" in Intel's 2008 Game Demo Contest!

03 November 2008

"Pixel & Vega in: Crunch Time" has been proclaimed the winner for Best Graphics in Intel's 2008 Game Demo Contest! There was a fat prize, and I got to do some particularly embarrassing interviews with Intel at the Austin GDC. These were mercifully short, but their brevity does little to disguise the fact that I am a moron. Hooray!

 

 

Domain of Heroes Goes Live

29 October 2008

Domain of Heroes (lovingly abbreviated as DoH) has moved out of open beta and gone LIVE! DoH is a free browser-based MMORPG that I helped to create with Aaron Murray of Tandem Games.

I did most of the site and game graphics -- a few industrious players from the DoH community made substantial contributions, such as all of the lovingly animated spell effects. The biggest chunk of art I did was perhaps to paint the 60 default racial avatars. Much, much more of my time was spent on writing duties. Pretty much every description you see in the game was written by me, though about 1/3 of the location descriptions were co-authored by my good buddy Matt Gambrell. The game's story, which was calculated to be over 30,000 words by the end of my involvement in the project, was written by me as well. 

 If you've got time to kill, sign up for Domain of Heroes! It's free, runs right in your browser, and doesn't need any plugins or anything. It was very carefully and deliberately designed to be played in 5-10 minute chunks anywhere, and the dev team happily condones playing at school or at work.